Gaming Against Violence

Compelling games for complex issues

communication |connectedness |consent | critical thinking | gaslighting | healthy relationships | media literacy | resilience | teen dating violence prevention

Gaming Against Violence is a Classy Awards Finalist for Top-50 Nonprofit Innvoative Program in the United States.

Classy Awards Finalist

Gaming Against Violence™ recognized as Top-50 nonprofit program for its innovative use of video games for violence prevention.

Gaming Against Violence: Articles, Studies, and Games

Journal Articles

  • Gaming Against Violence: A Grassroots Approach to Teen Dating Violence
    (ResearchGate)
  • Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games
    (Journal of Games, Self, & Society)
  • Gaming Against Violence: A Grassroots Approach to Teen Dating Violence
    (Games for Health Journal)
  • Gaming Against Violence: An Exploratory Evaluation Through Mechanical Turk of the Efficacy of Persuasive Digital Games in Improving Unhealthy Relationship Attitudes
    (University of Twente)
  • Gaming Against Violence: A Grassroots Approach to Teen Dating Violence
    (NIH.gov)
  • Gaming Against Violence: A Grassroots Approach
    (Science.gov)
  • Gaming Against Violence: An Exploratory Evaluation through Mechanical Turk of the Efficacy of Persuasive Digital Games in Improviing Unhealthy Relationship Attitudes
    (ResearchGate)

Online Videos

  • Gaming Against Violence program overview
    (YouTube)
  • Gaming Against Violence Prosocial Video Game Trailers
    [playlist]
    (YouTube)
  • Dating Violence Educational Videos
    [playlist]
    (YouTube)
  • Interview: Christi Paul of HLN discusses dating violence with Jennifer Ann's Group
    (YouTube)
  • GDC Vault - Gaming Against Violence: Using videogames to stop teen dating violence
    (GDC Vault)

Blog Posts & Other Publications

  • Meet the Survivors Who Support Other Survivors
    (EVERYTOWN)
  • Learning, Education, and Games, Vol. 3 '100 Games to Use in the Classroom & Beyond'
    [HONEYMOON pp 213-217]
    (ETC Press)
  • Teen Dating Violence (TDV) Prevention in 2020 and Beyond Proposed Use and Call for Further Research of TDV Video Games
    (Medium)
  • Grace's Diary Review
    (Family Gaming Database)
  • Serious Video Games Helping to Tackle Serious Issues
    (Consent.Games)
  • ADRIFT: a Free Video Game About Consent
    (PACEs Connection)
  • Consent Video Game Recognized for its Social Impact
    (PACEs Connection)
  • Gamifying Consent Education
    (Blog)
  • Gaming Against Teen Dating Violence
    (TeenDVMonth.org)
  • Gaming Against Violence: Educating and Empowering Youth through Video Games to Prevent Dating Violence
    (2017 Presentation at yth)

Media Coverage

  • Video Games Against Violence: How One Nonprofit Is Creating Change
    (The Hollywood Reporter)
  • Ending An Epidemic
    (American Psychological Association Monitor)
  • Grace's Diary Is An Educational Adventure Game
    (Wired)
  • Video games created to change the mindshift of teen dating violence
    (The Atlanta Journal-Constitution)
  • Video games really can prevent violence
    (Polygon)
  • Can games help prevent teen dating violence?
    (Boing Boing)
  • Games To Educate Teens About Dating Violence
    (Fast Company)
  • Call of Moral Duty - Making Games for Change
    (Huffington Post)
  • Flash Game Contest Favors Message over Violence
    (Kotaku)
  • Teens Often Struggle To Separate Love From Abuse
    (NPR)
  • Interview: Anti-Teen Violence Group Reveals Game Design Contest Winners
    (Game Developer)
  • 'Grace's Diary' Educates About, Explores Teen Dating Violence
    (Kotaku)

Game Websites and Game Portals

Portals

  • Gaming Against Violence: Games Portal
    (JAGga.me)
  • Gaming Against Violence: Games on itch.io
    (itch.io)
  • Gaming Against Violence: Games on GameJolt
    (GameJolt)

Game Themes

  • Communication Video Games
    (Communication)
  • Connectedness Video Games
    (Social Connectedness)
  • Consent Video Games
    (Consent)
  • Critical Thinking Video Games
    (Critical Thinking)
  • Gaslight Video Games
    (Gaslighting)
  • Resilience Video Games
    (Resilience)

Individual Games or Projects

  • Culture Overlord, a media literacy video game for young people
    (Culture Overlord game website)
  • HONEYMOON, a video game for young people about healthy dating relationships
    (HONEYMOON game website)
  • Grace's Diary Game
    (itchio)
  • Lamplight Hollow Game
    (GameJolt)
  • Gaming Against Violence Project
    (HACKADAY)
  • Gaming Against Violence: The Echo Edition
    (HACKSTER)
  • Rispek Danis, a culturally appropriate game about respect and consent for ni-Vanuatu youth
    (Rispek Danis game website)

Select Games

  • MushWhom? video game about critical thinking. MushWhom? - a critical thinking video game with in-game educational resources.

    ► 2023 Best Design, Silv-E Awards
    ► 2023 Winning Game, Life.Love. Game Design Challenge: Critical Thinking
    ► Developed by Knitwit Studios (USA)

  • Culture Overlord video game about media literacy. Culture Overlord - a media literacy video game examining cultural impacts on young people's beliefs.

    ► 2022 Finalist, Games for Change Awards "Best Learning Game"
    ► 2021 Finalist, GEE Educational Games Award
    ► 2020 Winning Game, Life.Love. Game Design Challenge: Culture
    ► Developed by Lucas Vially (France)

  • Rispek Danis video game about consent. Rispek Danis - a culturally appropriate video game about consent and respect for ni-Vanuatu youth.

    ► 2019 Finalist, Games for Change Awards, "Most Significant Impact"
    ► Based on the consent game 'How to Blorrble-Blobble'
    ► Developed by Jared Sain and Jennifer Ann's Group (USA)
    ► Produced by Jennifer Ann's Group, World Vision, and Rispek

  • ADRIFT consent video game. ADRIFT - a consent game appropriate for all ages.

    ► 2019 life-size exhibition at MOD. museum at University of South Australia
    ► 2017 Winning Game, Life.Love. Game Design Challenge: Consent
    ► Developed by Quinn Crossley and Andrew Connell (USA)

  • HONEYMOON healthy dating relationship video game. HONEYMOON - a video game for young people about healthy dating relationships.

    ► 2019 pilot-tested in classrooms in El Paso Independent School District
    ► 2016 Winning Game, Life.Love. Game Design Challenge
    ► Developed by Sandra Lara Castillo (England)

  • Grace's Diary video game. Grace's Diary - an educational adventure game.

    ► 2010 Community Pillar Grant, Penny Arcade
    ► 2010 Winning Game, Life.Love. Game Design Challenge
    ► Developed by GP Touch (Thailand)


Videos

Gaming Against Violence Overview
from Jennifer Ann's Group

An overview of the purpose and intentionality behind the Gaming Against Violence program from Jennifer Ann's Group, a nonprofit organization dedicated to the prevention of teen dating violence.

Comparing the Use of Non-Digital & Digital Prosocial Games with Dr. Sarah Stang

Gaming Against Violence: Comparing the use of Non-Digital and Digital Prosocial Games with Dr. Sarah Stang. Taken from the 2021 panel discussion at PAX Unplugged.

Engaging Students through Games in the Classroom with Dr. Krista-Lee Malone

Gaming Against Violence: Engaging students through prosocial games in the classroom with Dr. Krista-Lee Malone. Taken from the 2021 panel discussion at PAX Unplugged.

Going Beyond Traditional Media with Games in Classrooms with Hannah Corcoran, MBPsS

Gaming Against Violence: Going beyond traditional media with prosocial games in classrooms with Hannah Corcoran, MBPsS. Taken from the 2021 panel discussion at PAX Unplugged.

PAX Unplugged Conference: 2021 Panel Discussion of Gaming Against Violence

Gaming Against Violence: A panel discussion shown at PAX Unplugged about the 2021 game design challenge. Judges from the 2021 competition discuss the creation and use of non-digital games designed around the theme of power & control in dating relationships.

Game Developers Conference (GDC): 2015 Gaming Against Violence Presentation

Gaming Against Violence: A conference presentation at 2015 GDC by the Founder of Jennifer Ann's Group discussing how the nonprofit organization makes use of prosocial video games for prosocial purposes, especially in the prevention of teen dating violence.

GDC: Gaming Against Violence Presentation
© Gaming Against Violence™ is a program produced by the nonprofit organization Jennifer Ann's Group® | Published by Life Love Publishing | All rights reserved.
Gaming Against Violence™, Life Love Game Design Challenge™, and Jennifer Ann's Group® are marks of The Jennifer Ann Crecente Memorial Group, Inc. | Design: HTML5 UP